The increase in capacity will hopefully cut down on queue times, and maybe (hopefully) eradicate them for some servers. Although many servers have been added, hours-long queue times for realms like Faerlina and Herod continue to be a major problem. The changes reveal that Blizzard wasn’t prepared for the amount of players that are actually playing the game at launch. A medium realm now is way more packed than a full realm in the original game. Laying splits players up into individual virtual servers within the realm, letting more players enjoy the game without overcrowding zones. This matters because WoW Classic utilizes Blizzard’s new layering technology lets the servers handle more players than they could back in 2004. This change should help you understand what kind of server you’re about to log into by giving you a more accurate representation of the amount of players on it. Each realm will read the current population of players in the server at the moment, whereas before it would only tell you how many players are on it compared to the higher population realms. On the far right you’ll see the usual population category. When you visit the realm list in the game, you’ll be faced with a list of the game’s 30 servers to play on. In two new changes to further prevent confusion and frustration, Blizzard has “substantially” increased the realm capacity and now displays realm population more accurately than it did before. Blizzard reacted with a slew of new realms since the game’s launch, but each one fills up almost immediately in the evenings. Only a few days after its launch and WoW Classic realm populations continue to rise and incur long queue times.
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